From MMORPG to a Classroom Multiplayer Presential Role Playing Game

نویسندگان

  • Heinz Susaeta
  • Felipe Jimenez
  • Miguel Nussbaum
  • Ignacio Gajardo
  • Juan José Andreu
  • Marco Villalta
چکیده

The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games’ potential for education stems from the fact that players are immersed in a virtual world where they have the opportunity to manipulate and explore, thus motivating the construction of knowledge. The interaction and collaboration between participants allows students to exchange information, test their understanding and reflect on what they have learned. Given the promising results of using MMORPG technologies for educational purposes, this paper translates the multiplayer role playing game (MRPG) aspect, the essential concept behind MMORPGs, into the classroom context. We present the abstraction behind a Classroom Multiplayer Presential Role Playing Game (CMPRPG) and the development of a CMPRPG for teaching ecology. The game has a quest structure in which each result highlights a key teaching objective. It is implemented at a high level, with interaction between reusable game elements defined using triggers. It is observed that the implemented CMPRPG has appropriate usability levels, benefits the learning and application of the concepts of ecology and, in the interactive dimensions, it encourages participation and collaborative narrative structures among participants.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Designing a massively multiplayer online role-playing game around text-to-speech

CircumReality is an experimental massively multiplayer online role-playing game (MMORPG) that relies on text-tospeech for both narration and non-player character speech. A game-oriented text-to-speech engine differs significantly from a text-to-speech engine targeted at telephony or mobile devices. This paper discusses some of the differences, such memory and download-size requirements, voicetr...

متن کامل

Microsoft Word - ICCSA_52 IMECS2015-Gaming

Massively multiplayer online games (MMOGs) have gained enormous popularity amongst the game communities, industries and academic researches. In particular, first person shooter (FPS) and massively multiplayer online role-playing game (MMORPG) genres are most famed. FPS traffic is very delay sensitive like voice and its interactivity is similar to the multimedia. However, MMORPG traffic is less ...

متن کامل

Effectiveness of MMORPG-based instruction in elementary English education in Korea

This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-toface instruction and the independent variables (gender, prior knowledge, motivation for learning, self-directed learning skills, comput...

متن کامل

Massively Multiplayer Online Role-Playing Games (MMORPGs) and Commitment Behavior: An Integrated Model

The Massively Multiplayer Role-Playing Game (MMORPG) phenomena have generated significant interest on the part of consumers and software publishers. While there have been many efforts to improve the quality of the games in terms of technology (e.g. graphics, networking, etc.), little effort or research has been extended towards identifying business applications of MMORPG. The main goal of this ...

متن کامل

In-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games

Millions of language learners use commercial off-the-shelf computer games as informal learning contexts. Massively multiplayer online role-playing games (MMORPGs) are rich meaningful vocabulary learning contexts with in-game cultures that encourage creativity, decrease anxiety, force interaction, demand cooperative and autonomous learning, increase motivation, and reward curiosity. This case-st...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Educational Technology & Society

دوره 13  شماره 

صفحات  -

تاریخ انتشار 2010